package game.ui;

import game.controller.GameController;
import game.logic.AreaModelBlockPoint;

public class UI {
	public static void main(String[] args) {

		/*Block shape = BlockFactory.getSquare("I");
		//shape.showMove();
		GameArea.INSTANCE.setShape(shape);
		GameArea.INSTANCE.showArea();
		GameArea.INSTANCE.test2();
		System.out.println("Over");*/
		
		
		/*GameDisplay display = new SwtDisplay();
		display.init();*/
		/*
		GameController controller = new GameController();
		
		
		controller.bindAreaModel(new AreaModelBlockPoint());
		controller.bindDisplay(new SwtDisplay());
		controller.init();*/
		//controller.startGame();
		
	}
	
	
	
}
